Posts Tagged ‘Nintendo’

B4B+E3

Wednesday, July 14th, 2010

B4BE3

E3 has come and gone, and we weigh in on all the news with the help of a friend. Beware…I’m wearing my loudest cynic-hat for this episode.

Listen to the episode below or subscribe here: Bit For Byte - Bit For Byte - Bit For Byte


Mario

Monday, June 14th, 2010

Just a Taste of No More Heroes 2 Desperate Struggle

Wednesday, January 27th, 2010

I wasn’t sure if I was going to run out and buy this, but who was I kidding!?  I’m a big fan of the first game, and have been anxious for the 2nd.

No More Heroes is a game with an insane 4th wall breaking story, but one that I can follow, and is told well enough; a stark contrast to coming off Bayonetta.  Despite its vulgarity, the first NMH showed off some real thought behind its madness; and I’m expecting the same on this go.  The VO is sometimes hammy, but somehow feels appropriate.  Travis still has the same voice actor, and I wouldn’t have it any other way.

I’m only about 2 hours in, but there is a much better pace to the game already.  Some technical flaws here and there with the camera, but the absurd, meta story is in full effect, and the combat is still fun with a few new surprises thrown in, and I’m sure many more to come.

I don’t miss the open world at all, and the 8bit mini games that replace the tedious jobs of the first game are fantastic!  They are much more developed than expected.  There are plenty of distractions in Travis’s apartment as well, though I feel a bit weird playing with Travis’s cat when my sleepy one is across the couch from me.

The first level feels shorter than the ones in the original, they seem to have trimmed the fat, and focused more on the boss fights.  This is a plus, as the fodder in each level is more of an appetizer to the main course at the end.

The animation and character models, especially Travis, all seem to be updated, and have a little more care towards detail.  A few technical issues still hold over, but its already clear that Suda51 listened to people’s complaints and really delivered for his fans.

Building a History

Monday, August 24th, 2009

Wii Sports Resort: Archery

Thursday, August 13th, 2009

Wii Motion Plus….I guess its pretty cool, new technology doesn’t necessarily lead to better games, but I’m verily enjoyed playing archery in Wii Sports 2.  The game was simple and fun, and demanded that I actually pulled the controller like a real bow, extending my left arm taut.  (my arms are too big for that cord to get a full extend =[ )

Wii Motion Plus felt really faithful, and the archery event did a great job of masking the recalibration.  The only time things got weird in the game were when I rotated left or right to aim for the SECRET objects, I ended up physically aiming away from the TV but still…staring at the TV.  I suppose I could adjust by registering off screen first if I know which way I’m going to turn.

At the end of the day, I still feel like I like games with buttons, but Wii Sports 2 has some nice games that do more than waggle.  I do want me some archery, but not enough to buy the whole suite of games, and even with the Motion Plus, I’m skeptical of how much good usage it will get with future games.

Zelda Next Year…

Friday, June 5th, 2009

fullzelda

I’m not that excited for this…I’d like to be…but my hope that the series will evolve is fading.  Twilight Princess was fun, but far from fresh.  Though, even if they had announced this, I’m not sure it would have helped my opinion of Nintendo’s press conference.

An E3 Approaches!

Monday, June 1st, 2009

electronicentertainmentexpo

I think most stuff has been spoiled…but I’m excited nonetheless!(that can’t be one word!)  I’ll be following along with Kotaku’s coverage mostly, and probably the live CO-OP and TRS as well…wish I was there.

Impressions and Sad News: Muramasa Demonblade for Wii!

Tuesday, April 21st, 2009

I recently got a short hands one with the beautiful import title, Muramasa Demonblade for the Wii.  It’s from the same people that brought you Odin Sphere on PS2, and uses a similar style of gorgeous sprite based animation.

Muramasa is definitely more action based than its predecessor, but the simplicity with which the combat plays out has a real grace to it.  Using only the A button and directional inputs on the analog stick, I got a large variety of moves, and satisfaction out of the fluid onscreen action.  My only hope is that as the game progresses, the combat becomes deeper, rewarding the player for taking advantage of the combat system.  The few badguys I encountered were fairly easily disposed of, and the boss (not sure if it was a boss..but it was big) was fairly forgiving.

There were a few functions that I was unsure of (I think an ability to swap swords?), as the tutorial and story were relayed in text bubbles entirely in Japanese.  I’ve avoided reading about the story, and aside from the trailer, this has been my first real dive into how this game is turning out.  I’m excited to try it when if  it comes out stateside.

Unfortunately Kotaku has reported that the American publisher has dropped it.  Here’s to hoping someone picks it up instead of letting it linger in publishing limbo.  I don’t know that I could bring myself to GameFAQs my way through this import.  Out of the 3 games I was looking forward to this year for my Wii, 2 (Fatal Frame IV being the other)  of them are currently up in the air as to their local release….its a sad day for the hardcore with Nintendo…

An Unexpected Adventure!

Thursday, March 26th, 2009

There is something cool about trains, I just can’t put my finger on it.  There is also something pretty cool about the Zelda series.  But I never thought I’d see combination… Either way I’m looking forward to it!