Rrrrrrrrrrrrrrrrrraaaaaaaaaaaaaaaahhhhhh!
February 9th, 2010(Not?) Anticipating Final Fantasy XIII
February 8th, 2010Well, I’ve waffled alot on this game, and I’m continuing to do so. The game’s reception in Japan seems all over the place, and I like some of the new stuff I hear about, but am saddened by other new bits.
cut to 1min 22 for my favorite bit.
Still, I’ve heard several people praise the soundtrack by Masashi Hamauzu, and so I got my hands on it. Its quite good so far, and his swimming string section spawns scenes in my mind choreographed along to the song. My favorites so far are any song that play off of main heroine Lightning’s theme; which first struck me when woven into the battle music during the original trailer that came out so many E3’s ago.
Still can’t say if I’m rushing out to get this game or not…it was pushing me over the PS3 edge though, but that is currently a large investment for a game I’m not 100% on.
Woz Words
February 5th, 2010Giant Robot Needs YOU!
February 3rd, 2010Giant Robot is one of the few publications I pick up every month, and it needs help!
http://www.giantrobot.com/donate/
Words To Live By
February 2nd, 2010No Idea What Is Happening
January 29th, 2010But Beat Takeshi is always fun, and hes back to his yakuza films.
SIR!
January 29th, 2010Sir Patrick Stewart is still awesome.
Digging Up History
January 28th, 2010Are you a digger? I’m a fan of the site and the Diggnation podcast, and here is a neat little snippet of where it all comes from.
Just a Taste of No More Heroes 2 Desperate Struggle
January 27th, 2010I wasn’t sure if I was going to run out and buy this, but who was I kidding!? I’m a big fan of the first game, and have been anxious for the 2nd.
No More Heroes is a game with an insane 4th wall breaking story, but one that I can follow, and is told well enough; a stark contrast to coming off Bayonetta. Despite its vulgarity, the first NMH showed off some real thought behind its madness; and I’m expecting the same on this go. The VO is sometimes hammy, but somehow feels appropriate. Travis still has the same voice actor, and I wouldn’t have it any other way.
I’m only about 2 hours in, but there is a much better pace to the game already. Some technical flaws here and there with the camera, but the absurd, meta story is in full effect, and the combat is still fun with a few new surprises thrown in, and I’m sure many more to come.
I don’t miss the open world at all, and the 8bit mini games that replace the tedious jobs of the first game are fantastic! They are much more developed than expected. There are plenty of distractions in Travis’s apartment as well, though I feel a bit weird playing with Travis’s cat when my sleepy one is across the couch from me.
The first level feels shorter than the ones in the original, they seem to have trimmed the fat, and focused more on the boss fights. This is a plus, as the fodder in each level is more of an appetizer to the main course at the end.
The animation and character models, especially Travis, all seem to be updated, and have a little more care towards detail. A few technical issues still hold over, but its already clear that Suda51 listened to people’s complaints and really delivered for his fans.




