More Sherlock Fan Art by Macho Machi
Sherlock Fan Art by Weaslee
Most Sherlock fan art I’ve seen tends to omit the defining features of Benedict Cumberbatch in favor of generic anime face. Its ironic since alot of it seems to be from artists crushing on him, and yet you would think that would result in more respect of the source.
http://weaslee.deviantart.com/
Would love to see Annie Wu take a shot at the BBC Sherlock duo.
221b Baker Street’s Wallpaper
So due to my current obsession with BBC’s Sherlock starring Martin Freeman and Benedict Cumberbatch I’ve decided to have my desktop wallpaper match the pattern in the show, though I have altered the color to let my icons pop through. Thanks to limiant on deviant art for sharing the photoshop pattern!
The original wallpaper is here.
Kung Fu Girls Cooking
Chinese short film Wolf Smoke Animation Studio.
Wolf Smoke is a small animation studio from the Peoples Republic of China. A kick-ass sample film, Kung Fu Cooking Girls, has just been posted on You Tube with this message:
“We did key frames on paper first then used vector software to do the between frames and color painting. This is the first time that we use this way to do stuff. Over 4000 key frames hand drawing and over 10,000 inbetweens in this movie.”
http://www.catsuka.com
Super Mario 3d Land Impressions
The game that should have been sold since day one!—or so they say. I tried out SM3dL and put it down unimpressed. I played it with the 3d setting cranked up as recommended by numerous podcasts and articles and at times didn’t really get a sense of it. Situations where the game was presented on a 2d plane, I actually became more frustrated by accidentally moving into and out of z-space. This was not helped by my inexperience with the analog disc. Maybe with more time this feature of the 3DS would click more, but it would likely not make a difference as to how I feel about SM3DL. The 3d didn’t help me keep track of my self in space and I still found myself going back to Mario’s shadow to confirm where I was in relation to my surroundings.
One of the early secret rooms presented itself with an M.C. Escher like design, but it didn’t feel like a puzzle so much as I just toggled the 3d to assess my situation. It was impressive I suppose how much it impacted the view, but not in a way that I felt lent itself to gameplay. By comparison, the short time I spent with Mighty Switch Force and its more traditional 2d platforming was more enjoyable due to its simplicity and the 3d felt like an appropriate novelty.
Maybe its my general feeling about 3d, but SM3DL’s charms failed to impress.









